Adaptive sampling is now introduced which can speed up rendering or improve quality. As much other pathtracers, they now introduced portal lights to improve indirect light sampling. They improved the volume shader to create much better volumetric lighthing. Multiple scattering for microsurface bsdf creates more realistic material behaviour. A new playblast tool enables users to see a fast preview with different shading settings. They now have surface constraints, and a fast solid volume preview with cutoff for fast preview of smoke or clouds. Features:Ĭlarisse introduced a transform tool, looks like any other transform tool on other 3d package. They now have a little bit limited watermarked free PLE. But they have a rental version and offer a PLE (Personal Learning Edition) which is not limited, but renders a subtle watermark into images and saves in a special file format, similiar to Houdini Indie or Apprentice. It can save a lot of time if you work with really complex scenes and a large amount of data, but the interactive full license is about $2800 and a rendernode starts at $420, that's a lot compared to other renderers. Integrated renderers allow an immediate usage and much faster evaluation in an exisiting environment.Ĭlarisse is still quite expensive. It shares a problem common in all standalone render applications, you need a special workflow and additional efforts to build a working pipeline. In Clarisse you not only render images and sequences, but do post processing as well. You can spread objects over geometry using instancing. Clarisse also is able to do animation and object deformation. Especially the direct image application and render connection ist extremly interesting. The rendering approach seems to be very intuitive and fast. It comes with an own interface just like maxwell, what means no direct connection to a 3d application. standalone render application, reads obj and fbxĬlarisse is a very exciting renderapplication. current release: Clarisse iFX 4.0 from January 2019.
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